Hello, this is THRONE AND LIBERTY.
We would like to inform you of the update contents that will be applied through regular maintenance on Wednesday, January 3, 2024.
Please see below for more details.
[More details]
- Added known issues with King Mineboom’s Mysterious Scepter (added 1/3 12:59)
- Added training book/polishing book production recipe (1/3 13:22 added)
- Changes to cooperative dungeon rewards (added on 1/3 13:22)
- Added known issues with Battle Pass Loti’s Star (added 1/3 16:34)
- Added 2 problematic phenomena occurring in the Underground Cave of Destruction (Added 1/4 10:04)
- Added a phenomenon where the two-handed sword ‘Annihilation Whirlwind’ would be disconnected while in use (Added at 1/4 10:04)
- Added an issue where BGM was output incorrectly in some areas of the Moonlight Desert (added at 1/4 19:39)
- Added known issue with dagger ‘Venom Injection’ (added 1/4 20:22)
- Added a phenomenon where the minimap is displayed on the first floor of Tidal Tower (added on 1/5 17:27)
Chronicles: The Rage of the Phantom #
Queen Blendy, the queen of the sandworms who roams the vast Stoneguard Desert, appears.
- The first Arch Boss, ‘Queen Blendy’ appears.
- ‘Queen Blendy’ can be found at the Sandworm Hideout every Sunday at 10 PM.
The secrets of the ‘Gray Claw Forest’ hidden under the moonlight are revealed.
- Regional event ‘Moonlight Spell Release’ with new rules opens.
- The ruthless ruler of the Gray Claw Forest, the leader of the Lycan Clan, ‘Kowanjuki’ appears.
- ‘Kowanjuki’ has different forms during the day and night, and appears in the form of a ‘Lycan’ at night.
- The Origin Stone of the Gray Claw Forest and the Kowanjuki Dimension Stone are opened.
- [Local Event] Grayclaw Forest: Moonlight Spell Release
- [Field Boss] Kowanjuki
- [Origin Stone] Gray Claw Forest
- [Dimensional Stone] Kowanjuki
- [Guild Raid] Kowanjuki
※ The local event ‘Moonlight Spell Release’ can only be performed at night.
‘Lizard Island’, filled with nature, is now open.
- Beneath the Dawn Coast, the Reptilian habitat, ‘Lizard Island’, is opened.
- You can travel to Lizard Island by riding the ‘Gigantrite’.
- [Field] Lizard Island
- [Gigantree] Added Lizard Island route
※ Additional routes for Gigantrite have been added, and all Gigantrite pass through Lizard Island.
※ Depending on the route, Gigantrite can be boarded at the Starlight Observatory, the Giant Ruins, the Veder Observatory, and the Tower of Purification.
Update Contents #
Improved the party instance dungeon play experience.
- The daily recharge and maximum cumulative amount of ‘Proof of Contract: Dimension’ has increased.
- You can now craft ‘Paola’s Dimensional Box’ using the ‘Dimensional Crystal’.
■ ‘Contract Token: Dimension’ charging/accumulation amount adjustment
level | Daily charge | Maximum holdings |
20 ~ 29 | 360 | 1,800 |
30 ~ 39 | 660 | 3,300 |
40 ~ 49 | 780 | 3,900 |
50 | 900 | 4,500 |
■ Added ‘Dimensional Crystal’ production recipe
- You can craft ‘Paola’s Dimension Box’ with 40 ‘Dimension Crystals’ obtained by clearing Paola’s Dimension Jin level 50.
When using ‘Paola’s Dimension Box’, you can select and obtain one of the items below.
: Karnix’s Nether Sword
: Shaikal’s Pure Hall
: Double Key’s Urehon
: Chima Rex’s Fork Bow
: Magnaduk’s Provocation Sword
: Karnix’s Hell Palace
: The Thorn of Recurus
■ Added training/polishing book production recipe
- Crafting recipes have been added to allow for upgrading training books and polishing books to higher grades.
You can collect 15 lower grade training books and polishing books to craft a higher grade training book or polishing book.
■ Cursed Wasteland
- The number of monsters deployed in the breakthrough section has been lowered.
- The duration of the debuffs ‘Dark Immersion’ and ‘Dark Ignition’ of Aboloth’s Tidemaster and Pyromancer has been reduced from infinite to 5 seconds.
- The damage of the Abolos Typhoon Sorcerer’s Whirlwind skill has been reduced by 80%.
- When using the Darkness Conglomerate, the Guardians of the Wall, ‘Blat’ and ‘Bellog’, are now summoned immediately.
- The pattern and difficulty of the guard of the wall, ‘Blatt’, will be adjusted.
: Changed to not summon Abolos Tidemaster.
: Vitality increased by 67%. - Fixed an issue where Blatt and Bellog would pull in their targets and then bounce them back when using their special patterns.
- The Dark Spirit Shaikal has been modified to look at the target for 4 seconds before using the ‘Dark Breath’ skill.
- The gathering item ‘Pure White Moonstone’ required in the Exploration Codex ‘Light Embroidering the Wasteland’ has been changed to ‘Moonstone’.
■ Temple of Roar / Temple of Slaughter - If a player stands on the statue during battle with ‘Kima King’ / ‘Kima Rex’, they will receive poison damage.
- Fixed an issue where the long-range skill range of ‘Kima King’ / ‘Kimarex’ did not reach the battle stage area.
- Fixed an issue where the Ancient Fierce Dog Zombie summoned by the Ancient Madness Darkness Wizard in [Temple of Roar] would not initiate combat when the target of the attack was in a specific location.
- In the Exploration Codex [Temple of Roar/Temple of Slaughter > Forbidden Experiment], the goal of ‘Surviving after being infected by Chima King/Kimarex’s paralyzing poison’ has been changed to ‘Surviving after being hit by Chima King/Kimarex’s fireball.’
■ The Abyss of the Reaper - Added immovable walls to the lake and altar.
■ The Underground Cave of Destruction - Fixed an issue where the larva skill used by Requirus would explode earlier than the set time.
■ Tyrant’s Island - Fixed an issue where the player would be unable to control the character if the double key died while transformed into a rat.
■ Abyss of Demons / Temple of Roar / Cave of Despair - Drop reward probability has been lowered.
■ Changes to cooperative dungeon rewards
- The parchment provided as a chest reward in the level 50 cooperative dungeon has been changed to 15 rare parchments.
Party play convenience has been improved.
- Added a ‘Token System’ to facilitate communication between parties.
- Improved convenience for party joining.
※ We plan to continuously improve the convenience of party play.
※ Improvements related to party contribution are scheduled to be added in an additional update on January 10th.
■ Party leader token
- A ‘Token System’ has been added, where the party leader sets a specific goal and shares it with party members.
You can set it by inputting a shortcut key to the target or the target pointed by the mouse, and if two targets exist at the same time, the mark will be set to the target pointed by the mouse.
You can change the shortcut keys in the settings. (Shortcut keys – Shortcut keys – Party token)
: Default: Ctrl + F1 ~ F8
※ In the future, it will be expanded to allow mouse operation via UI.
■ Join the party
- Improved so that you can apply to join another party even if you are already a member of that party.
When you select [Party Recruitment > Join] or apply through [Party Chat Link], a ‘Confirmation Window’ will be displayed.
■ Fixed ‘Party Recruitment’ system error- The issue where the number of party members was not displayed properly has been fixed.
- The phenomenon of the recruitment notice of the previous party remaining when creating a new party has been fixed.
- The phenomenon of party recruitment posts from parties that were disbanded due to logging out remaining has been fixed.
- Improved the game screen so that it does not zoom in/out when moving the mouse wheel on the party recruitment board.
A weapon appearance system is added.- You can apply weapon appearances purchased from [Mirror Boutique > Weapon Appearance].
■ Weapon Appearance System [ Detailed Appearance and System Description ]- You can enter the system through [Menu > Mirror Boutique > Weapon Appearance].
- Weapon appearances are divided according to weapon type, and you can select and apply the weapon appearance that matches the weapon type you own.
Weapon appearances are applied per character, and you cannot possess the same weapon appearance more than once.
If you have multiple weapons (equipment), you can apply it individually to each weapon.
The effects of some skills will change.
- Skills that are less efficient or less usable than intended will be adjusted.
- Fixed an issue where some skills were operating abnormally.
※ For battle balance, we will continue to monitor the play situation and make improvements.
■ Longsword - The damage of [Annihilation Strike] has been changed.
Damage by level and damage to weakened targets will be adjusted as follows.
| Damage by level | Damage inflicted on weakened target | ||
level | Before change | after | Before change | after |
Hero level 1 | 160% + 13 | 240% + 19 | 210% + 16 | 310% + 23 |
Hero level 2 | 160% + 15 | 240% + 23 | 210% + 18 | 310% + 28 |
Hero level 3 | 160% + 18 | 240% + 26 | 210% + 22 | 310% + 31 |
Hero level 4 | 160% + 20 | 240% + 30 | 210% + 24 | 310% + 36 |
Hero level 5 | 160% + 23 | 240% + 34 | 210% + 28 | 310% + 41 |
- Fixed the issue where [Counterattack Barrier] would intermittently counterattack twice.
- Fixed an issue where the vitality recovery effect of [Spirit of Revival] was not working.
- Fixed an issue where the defense increase of [Invincible Iron Wall (Rare)] was applied at a lower value when re-logging into the character.
- [Charge of Fraud] Fixed an issue where this skill did not reduce the cooldown of some skills.
- Fixed an issue where the binding effect of [Chain Hook (Hero)] was not linked with additional functions for binding targets of other weapons.
■ Dagger - The cooldown time of [Flying Knife] has been changed to 18 seconds. (Previously 24 seconds)
- Fixed the issue where the ‘reduced skill recovery amount received’ effect of [Flying Knife] was removed by other movement speed reduction effects.
■ Two-handed sword - The effect of [Da Vinci’s Spirit (Hero)] has been changed.
Rating | Before change | after |
hero | Increases duration by 6 seconds | Increases attack speed of yourself and your party members by 15% |
- The damage of [One Hit Kill] has been changed.
level | Before change | after | level | Before change | after |
Rare Level 1 | 320% + 104 | 350% +113 | Hero level 1 | 440% + 178 | 470% +193 |
Rare Level 2 | 320% + 119 | 350% +129 | Hero level 2 | 440% + 193 | 470% +209 |
Rare Level 3 | 320% + 134 | 350% +145 | Hero level 3 | 440% + 208 | 470% +225 |
Rare Level 4 | 320% + 149 | 350% +161 | Hero level 4 | 440% + 223 | 470% +241 |
Rare Level 5 | 320% + 163 | 350% +177 | Hero level 5 | 440% + 238 | 470% +257 |
- The damage of [Tear the Earth] has been changed.
level | Before change | after |
Hero level 1 | 255% + 37 | 295% + 37 |
Hero level 2 | 255% + 47 | 295% + 47 |
Hero level 3 | 255% + 58 | 295% + 58 |
Hero level 4 | 255% + 68 | 295% + 68 |
Hero level 5 | 255% + 79 | 295% + 79 |
- [Strong Stamina (Rare)] Life regeneration increase changed to 84 ( previously 28)
- Changed the stat increase due to the [Vital Momentum] effect to be confirmed in the character window.
- Added information to the [Indomitable Armor] skill tooltip that it can be stacked up to 10 times.
- [Previous Crush] The skill tooltip now displays the debuff duration.
■ Crossbow - The mana recovery amount of [Mana Reduction] has been changed.
level | Before change | after |
Hero level 1 | 325 | 390 |
Hero level 2 | 365 | 440 |
Hero level 3 | 405 | 490 |
Hero level 4 | 445 | 540 |
Hero level 5 | 485 | 590 |
- Fixed the issue where the duration was only 1 second in the quick slot when using [Infiltration of Selflessness] .
■ Longbow - [Sniper of Conversion (Hero)] The conditions for re-use when a critical hit is made have been changed.
— The reuse waiting time has been changed to 6 seconds (previously 3 seconds) .
— Even if the casting of [Decisive Sniper (Heroic)] that is on standby is canceled in the middle, the skill can be used again while the standby time continues.
■ Cane - The additional damage per stack of [Heat Wave] has been changed as follows.
Rating | Before change | after |
rare | 5% | 10% |
hero | 12% | 32% |
- The mana consumption and damage of [Judgment’s Thunderbolt] have been changed.
— Mana consumption changed to 400 ( previously 310)
— Damage per level and damage to wet target range have been changed as follows.
| Damage by level | Wet Target Area Damage | ||
level | Before change | after | Before change | after |
Hero level 1 | 630% + 133 | 780% + 166 | 420% + 88 | 520% + 110 |
Hero level 2 | 630% + 171 | 780% + 214 | 420% + 114 | 520% + 142 |
Hero level 3 | 630% + 209 | 780% + 261 | 420% + 139 | 520% + 174 |
Hero level 4 | 630% + 247 | 780% + 309 | 420% + 164 | 520% + 206 |
Hero level 5 | 630% + 285 | 780% + 356 | 420% + 190 | 520% + 237 |
- The width of [Ice Spear] has been increased by 3 times.
- [Rapid Firecracker] This has been changed to apply 1 stack of Ignition to all enemies within a 3m radius centered on the target .
- Fixed an issue where the ‘Ignition’ effect applied to a target in the ‘Wet’ state did not increase damage from the Magic Wand’s [Curse Explosion] or the Dagger’s [Predator Claw].
■ Magic Wand - [Hand of Despair] Basic attack damage increases by 10% per stack on the target .
- The duration of the [Corruption Fullness] effect has been changed to 9 seconds (previously 6 seconds) .
- [Hand of Despair] When stacking 3 times, the duration is abnormally increased by other skill effects. This has been fixed.
Improved ease of use. - Added functions for moving the mouse click (classic mode) and taking out the mouse cursor (action mode).
- Improved the experience of using some skills.
- Improved so that the set ‘shortcut keys’ are maintained on other PCs.
■ Classic Mode - Added option to move to a selected location by left-clicking the mouse.
: You can set whether to use it or not in [Preferences — Gameplay — Character].
: When the option is enabled, re-selecting a selected target will move to that target.
■ Action Mode - Pressing the [Left Alt key] will display a mouse cursor that can be used to manipulate the HUD UI.
: You can change this key in [Preferences — Shortcuts].
■ Shortcut key settings - Now, when you connect from another PC, your previously set shortcut keys will be maintained.
- Improved so that ‘left/right mouse click’ used for ‘screen rotation’/’targeting’ is not assigned to shortcut keys.
- The default shortcut keys for ‘Stella Vision’ and ‘Summon Guardian’ have been changed.
: The default shortcut key for “Summon Guardian” has been changed to [C].
: The default shortcut key for using “Stella Vision” will be changed to [R].
: The shortcut key for using “StellaVision by my standards” is [Alt + R].
※ Existing shortcut keys in use will not be changed, and will only be applied when shortcut keys are initialized through ‘Reset All’ or ‘Reset Page’.
■ Battle Controls - Improved skill usage controls for targets pointed at with the mouse.
— Can also be used on friendly targets.
: Can be used by hovering the mouse over the party window, target scanning, and my character information UI.
: Improved the phenomenon of being used on a target when operating while there is no target being pointed at. - Added manipulation options for using direction and positioning skills.
— You can set it in the [Gameplay – Character – Attack – Aim at target pointing to direction/position designation skill] option.
: When the option is turned on, the skill usage location is adjusted to the direction of the target the mouse is pointing at. (Default)
: If the option is turned off, you can use it in detail wherever you want. - Fixed an issue where skills beneficial to you were not used when there was no friendly target.
Adjusted the playing experience of some content/systems.
- ‘Proof of Contract: Abyss’ has been modified to be obtained directly as points.
- Regional Events – Effort Rewards rules and rewards will change.
- Improved usability of latch operation.
- Improved situations where it was difficult to recognize the use of mana regeneration potions.
※ Please check ‘Modifications’ for corrections to other content/system related errors.
■ Changes to the rules for obtaining ‘Proof of Contract: Abyss’ - The ‘Proof of Contract: Abyss’ provided through regional events and requests has been modified to be obtained directly as points.
— It does not accumulate beyond the maximum accumulation level.
■ Changes to regional event performance and rewards - The re-appearance time of Blood Mushrooms and Thick Blood Mushrooms in [Blood Mushroom Harvesting] has been reduced.
- The number of blood mushrooms has increased in [Bloody Mushroom Harvesting].
- The re-emergence time of the professional grave robbers appearing in [Hidden Gold Mica] has been reduced.
- Even if you participate in multiple local events taking place at the same time, you will only receive the effort reward once.
- Skills ‘Training Book’ and ‘Polishing Book’ have been added to the regional event effort rewards, and the amount of parchment rewards has been reduced.
- Activity points for regional events where one player can enter the rankings multiple times have been changed.
: Starlight Stele Festival – 1st place: 50 points — 20 points
: Talisman Transfer Operation – 1st Place: 50 points — 30 points
■ Field Boss Balance Modifications - Ruined Temple: The damage of ‘Eternal Flame’ used by ‘Azrael’ has been reduced by 40%, and the ignition effect has been removed.
- Magic Wasteland: ‘Malacca’ has been modified to use the paralyzing skill even when a specific target is not in sight.
- Dark Crypt: Fixed an issue where the Death Wave skill of ‘Minzerok’ could be avoided by moving or jumping.
■ Field and dungeon balance changes - Fixed an issue where monsters that died in the field dungeon would not reappear faster than the set reappearance time.
- [Ponos Basin] Reduced the frequency at which Orc Archers and Fire Orc Archers use their Rage skills.
- [Turane Ruins] Reduced the frequency at which Sloth Zombies use their Rage skill.
- [Akidu Valley] Fixed the issue where the ‘Orc Fighter’ would not use the skill to call allies.
- [Silaves Temple] Fixed an issue where monsters would not summon their companions, the Dark Assassins.
- [Dark Crypt] Fixed an issue where monsters would not summon their comrades, the Dark Assassins.
■ Changes to the application rules for ‘Ponsine’s Protection’
※ ‘Ponsine’s Protection’ is a buff to protect players in PvP situations. - Applies for 30 seconds when a character is teleported or revived to a conflict zone.
- Applies for 5 seconds when walking into a conflict zone.
— The applied “Protection of Poncine” will be removed if you take the following action, even if 30 seconds have not passed.
: Attack other player characters
: Monster Attack
: Manipulating objects in the game
: Magic Wand – [Rapid Healing] and use recovery and buff skills
■ Improved convenience of latch operation - Changed the horizontal distance at which the latch can be used from 12m to 14m.
- The delay time between using the latch and moving has been shortened.
- Changed the waiting time for reusing a used latch from 4.5 seconds to 1 second.
■ Change item settings - Changed the cooldown of mana regeneration potions to 30 seconds (previously 1 second) .
- Changed the ‘Flame of Extraction’ and ‘Potion of Conversion’ items by grade to not be sold to NPC merchants.
UI convenience has been improved.
- Added [Storage] shortcut button to the main menu.
- Changed to allow you to check the remaining time of day and night.
- Improved the visibility of content notification information.
※ Please check ‘Modifications’ for other system and UI related error corrections.
■ Main Menu - A button to go directly to [Storage] has been added to the main menu.
- The design of the [Coupon] button has been changed to a separate button for better recognition.
■ Display of remaining time of day/night - The time remaining until day/night change is displayed on the world map.
- If you hover your mouse over the time display icon on the minimap, the time remaining until the day/night change will be displayed.
- Design and fonts have been enlarged to better allow for day/night recognition within the map.
■ Improved content notifications - New “Guild Requests” will be registered in the content alert without the target marker being displayed on the map.
: [Content Alert — Show Target Target] is registered as off. - The shape of the guild request mark has been simplified.
- When a mission is completed or a new item is registered among the items registered in the content notification, the item will scroll to be visible.
■ Improved settings - [Preferences — Sound] has been improved so that ambient sounds can be adjusted separately from sound effects.
- Added the ability to change the contrast of UI icons in [Preferences — UI].
■ Map UI Improvement - Improved minimap zoom in/out and transparency settings to be saved.
- Simplified the approach to setting transparency
- Hunting ground information has been improved so that it is maintained even when pinning or zooming in/out of the map.
■ Bag and item UI improvements - We have improved the recognition of selectable items by strengthening the expression of items that cannot be sold/purchased/used.
- Added shortcut keys to confirm/cancel when opening, dissolving, or popping up boxes in the bag using [Y], [N], [Enter], or [ESC].
- Added the ability to view detailed information in item tooltips
- The guide name has been changed from ‘View detailed figures’ to ‘View enhanced figures’.
■ Other UI improvements - The design of the completed codex has been changed to make it more recognizable.
- The design has been changed to improve recognition of the code selected in the Exploration Codex.
- The friendly target UI can now be edited independently.
- The position of the stat application button has been adjusted so that it does not overlap with the chat toast message.
- UI The scroll of each list has been modified to respond more quickly to the movement of the mouse wheel.
- In Guild Distribution, the UI location has been moved so that the “Distribute to Participants Only” setting is displayed together with “Enter Distribution in Bulk”.
Improved some adventure and exploration codexes. - Improved some areas of inconvenience that occurred while progressing through the Adventure and Exploration Codex.
■ Adventure Codex - [Act 7. Master of the Sandstorm — Materials for Magic Amplification Parts] Increased the number of traps used and reduced their respawn time.
- [Act 9. Contract of Fire and Darkness — Investigation in the Flames] The level of the orcs appearing has been lowered to level 45 and the number of orcs has been reduced.
- [Act 10. Nightmare Deja Vu — Invaded Tower of Purification] The location where you resurrect when you die during the upper level progression has been modified.
■ Exploration Codex - The target quantity required to achieve the Exploration Codex objective has been lowered.
※ If you have already reached the changed target quantity, experience points will be automatically awarded and you can obtain item rewards.
— Black Crying Plains
: [The Return of the Wolf Era — Possess a Wolf Tail in the Wolf Hunting Competition] 50 — 30
— Field of the White Bear
: [The Butcher of the Fields — Collecting Items in the Fields of the Polar Bear] 3 times — 2 times
: [Seven Shining Steles — Starlight Stele Festival Starlight Powder] 60 — 40
— Crimson Forest
: [Light up the forest night — Kill lantern spiders at night and collect luminous fluid] 5 times — 3 times
— Nest Meadow
: [Seeds are popping — Possession of lantern seeds at the lantern seed festival] 70 — 50
— Phonos Basin
: [Wild Land, Ponos Basin — Obtain Marin Ore when it rains] 3 times — 1 time
— Tourane ruins
: [The Slayer Returns from the Grave — Defeat the Skeleton Soldiers and Skeleton Archers under the Dominion of Tevent] 10 times — 2 times
: [Chaos for Purification — Defeat the enhanced test subjects from Dark Runner] 3 times — 1 time
— Hill of Purification
: [Kobi’s Kotori, Koikoi Research — Defeat Kotori to collect Kotori’s branches and Kotori’s fruits] 10 times — 6 times
: [Kobi’s Coroti, Koi Koi Research — Defeat Kotori to collect Kotori’s thorns] 7 times — 3 times
: [Kobi’s Kotori, Koi Koi Research — Defeat Koi Koi in the Nest Meadow and collect Koi Koi’s thorns] 3 times — 1 time
: [Rainy Hill — Kill the black boar that ate the strong herb] 4 times — 1 time
: [Rainy Hill — Collect Wildflowers That Bloom When It Rains] 10 times — 1 time
: [Rainy Hill — Kill Kotori when it rains] 10 times — 3 times
: [Ruler of the Forest — Surviving the Thorn Prison of Grand Ellon] 3 times — 1 time
— The ruined temple
: [Temple of Death — Detonate Azrael’s Totem] 3 times — 1 time
: [Sealing the Darkness — Possession of Light Fragments from the Light Requiem] 100 — 80
— Abyss of Sileus 3-4th floor
: [Escape from the Abyss — Soul Armor Destruction] 3 times — 1 time
: [Escape from the Abyss — Defeat the Wandering Soul Inspector or Wandering Soul Knight who appears when the wandering soul enters the soul armor] 3 times — 1 time
: [Escape from the Abyss — Detonate Cornelius’ Death Mark alone] 2 times — 1 time
— Abyss of Sileus 5th-6th floor
: [Elder’s Servant — Dragon Blood Stone Collection] 10 times — 3 times
: [Record of miserable despair — Use the punishment summoned by Aridus to wake up a sleeping comrade] 3 times — 1 time
— Dark Ossuary
: [The Being Left in the Darkness — Defeat the Abyssal Demon] 3 times — 1 time
: [The Being Left in the Darkness — Surviving the Soul Extraction of Mine Zerok] 2 times — 1 time
— Abandoned Stonemason Village
: [Threatening Breath — Kill a Basilisk while trapped] 5 times — 1 time
: [Get Rich Quickly Gold Mica — Defeat Professional Grave Robbers in Hidden Gold Mica] 3 times — 1 time
The effects of some equipment items have been modified.
- Improved and modified the skill effects of some hero equipment.
■ Effect Modification
[Recurus’s Grasp] | change | When stealth is triggered by the effect of [Recurus’ Ambush], basic attacks are stopped. |
[Kernobog’s Beheading] | change | Sleep triggered by [Kernobog’s Sleep] effect does not stop basic attacks. |
[Queen Blendy’s Blade] | existing | When using the [Annihilation Strike] skill, for 2.1 secondsCreates a sand hell that pulls in all enemies within a 5m radius. |
change | Creates a sand swamp with a radius of 5m at the location where the [Annihilation Slash] skill was used.Sand Swamp reduces the movement speed of enemies within the area by 20%, disappears after 2 seconds, and has a 70% chance to pull enemies within the area to the center. |
–ltip, and was applied repeatedly.
Gamepad usability has been improved.
- Improved the ‘Lock On’ function to make it more usable.
- Added party token feature so that it can be used on gamepads as well.
■ Automatic lock-on - Improved the lock-on priority so that when killing a locked target, the target attacking me or the target close to me is locked on first.
- Added an option to activate auto lock-on to the Preferences > Gamepad menu. (Activated status is provided by default.)
■ Party Token - Added ability to control the token system with a gamepad.
: You can change the hotkeys in the Preferences (Gamepad – Customize – Party Tokens)
How to control: Aim at the target and click R2+R3 (Xbox: RT+RS click)
■ Error correction
- Fixed an issue where the maximum number of menus provided in an item tooltip would be more than 4.
- Fixed an issue where the focus would move to the top when changing the operation key in a custom item.
- Fixed an issue where the drop-down menu in chat would not work.
- Fixed an issue where the skill page transition function and skill use function were executed simultaneously when using operation preset type 2.
- Fixed an issue where the shortcut guide for un-transformation was displayed incorrectly in the gliding control tutorial.
- Improved the recovery UI so that the pad cursor appears in the center instead of the top left.
- Improved the issue where Guardian skill cooldowns were displayed incorrectly.
- Changed the hunting ground content notification to be displayed within the minimap.
- Fixed an issue where focus was not displayed when changing the Stella Boom.
- Fixed an issue where other items in the bag would be used when long-pressing the bag.
Fixes #
■ Added guide tips
- Added guide tips to guide you through some useful gameplay tips.
: [Settings] – [Shortcut Key] You can set a shortcut key to use a skill on the target you are pointing at.
: You can set your own skill usage shortcut keys in [Settings] – [Shortcut Keys].
: Friendly targets refer to party members, guild members, and guild members of a guild with which you have a friendly relationship.
: You can check the weather for that territory by selecting an area on the map.
: You can check the wind direction on the map or minimap.
: In action mode, holding down the Alt key will enable the use of the mouse cursor.
: You can set the shortcut keys for selecting the next target and selecting the previous target in [Settings] – [Shortcut Keys].
: You can set the StellaVision target selection shortcut key in [Settings] – [Shortcut Key].
: (Gamepad only) After launching StellaVision, hold down the Y key to enter control mode, which will allow you to select StellaVision targets.
: You can set the party member selection shortcut key in [Settings] – [Shortcut Key].
: You can adjust the UI size in [Settings] – [Gameplay] – [HUD] settings.
: You can set which icons are displayed on the map or minimap by setting the icon filter on the map.
: When you kill a target that has not counterattacked, your kill score does not increase.
: Token of the Contract: Dimensions increase in charge with level.
: Blocking another player will prevent you from receiving messages, party invites, or guild invites from that player.
■ System Modification - Fixed an issue where pins could not be created when the character name was written with the maximum number of characters.
- Fixed an issue where the guild and party chat tabs would remain open when logging in after being kicked while the character was in the lobby.
- The phenomenon of immediate distribution when purchasing from guild distribution without remaining in the distribution history for 7 days has been fixed.
- The issue where the distribution amount would not change to 0 even if it was deleted during manual distribution in Guild Distribution has been fixed.
- Fixed an issue where icons within the location display range could not be manipulated when [Content Alert > Check World Map Location] was selected.
- Fixed an issue where the first place winner of a regional event would not receive a reward if they left the region.
: At this time, the reward will be sent by mail. - Increased the interval between functional merchant standby actions at bases to avoid them being performed too frequently.
■ Content Modification - Fixed an error in the [Adventure Codex].
: [Act 9. Contract of Fire and Darkness > Taron Guild’s Conspiracy] Fixed an issue where Jarek would make Arthur Taron appear once more during the game.
: [Act 9. Contract of Fire and Darkness > Talon Guild’s Conspiracy] Fixed the issue where Benny would disappear during the progress.
: [Act 10. Nightmare Deja Vu > Hat’s Heart] Fixed the issue where Harden’s helmet would float in the air during the game.
: [Act 10. Nightmare Deja Vu > Lycan Corridor] Fixed an issue where progress was not possible when selecting a character during the process. - Fixed an error in the [Exploration Codex].
: [Phonos Basin > Orc Language] Fixed an issue where the target area for ‘Orc Literature’ was displayed incorrectly during the quest ‘Phonos Basin > Orc Language’.
: [Windy Hill Coast > Suspicious Traces] The judgment area of traps placed in the instant space during the progress has been modified to match their appearance.
: [Magic Wasteland > Eyes Seeking Magic] Fixed an issue where the objective would not be updated when acquiring some collection codexes in the Magic Wasteland during the quest.
: Fixed an issue where [Abyss of Demons], [Temple of Roar], and [Cave of Despair] would not open properly during the training level.
: [Spirit Tree Harvest] Fixed an issue where stamina was not restored when passing through a spirit tree in combat mode. - When exiting the dungeon while working on the Exploration Codex [Abandoned Stonemason Village > Auction! Golem’s Magic Stone], the arrival point has been changed from Vienta Village to the Abandoned Stonemason Village teleportation stone.
- Fixed the phenomenon where the ‘Parrot Mail’ in ‘Turane Ruins’ was floating in the air.
- Fixed an issue where the ‘Orc Shadow Master’ in ‘Akidu Canyon’ was incorrectly displayed as ‘Orc Warlock’ in the map icon description.
- The teleportation stones that do not work in the period indicated in [Ongoing Schedule] have been removed.
- Fixed an issue where some monsters would disappear when pathfinding failed during battle.
- Fixed an issue where monsters would occasionally use their charge skill while standing still.
- Fixed the issue where honey pot ants did not appear in certain locations in the dungeon ant hole.
- Fixed an issue where you could not enter the wall in the tower with the ‘Soul Magic Orb’ in the destroyed temple.
- Fixed the ‘scarecrow’ in Fang Village to be attackable.
■ Edit text - Among the greetings from Raslan and the Stoneguard NPC, awkward parts of the dialogue and situations as well as typos have been corrected.
- The contents of the Collection Codex [Resistance Combat Manual] have been modified to match the in-game weapon skills.
- The contents of the collection codex [Exploration Record: Ant Den] have been supplemented to include the conditions for the appearance of ‘Honey Pot Ants’.
- Added content related to the ‘Furnace of Resurrection’ to the collection codex [Exploration Records: Lizard Island].
- The names of letters and stationery have been modified during the Exploration Codex [Turane Ruins > Farewell].
- Added usage tooltips to the descriptions of the Potion of Conversion and Flame of Extraction.
- Fixed an issue where levels were displayed incorrectly on the world map in Paola’s Dimension Circle.
■ UI modifications - Added guidance for situations where you cannot use “Mystic Portal” or “Mystic Globe” because there are items in the temporary storage.
- Added description of Paola’s Dimensional Defeat reward acquisition to the activity score acquisition content.
- Fixed the issue where the size of the goods UI was displayed differently in the exchange.
- Fixed the issue where the World Pin icon and distance information overlapped.
- Modified so that world and HUD can be manipulated even when the coupon window and deliberation rating window are displayed.
- Fixed an issue with displaying content alert tooltips.
- Fixed an issue where item tooltip popups would be replaced with quick slot item tooltips.
- Fixed an issue where pressing ESC during a reward claim would close the entire window.
- Fixed an issue where the full-window chat UI would be displayed on the HUD after closing the full-window.
- Fixed an issue where the size of the list was not consistent depending on the length of the text in the production list.
- Fixed an issue where the description of the guild’s “Recommended Donation” was not displayed to guild members.
■ Graphics/direction modifications - The appearance of the ‘Morkus’s Corrupt Sword’ has been changed.
- [Paola’s Dimension Circle > ‘Abyss of the Reaper’] Lighting effects have been added to the boss area.
- Fixed the issue where the door to enter ‘5th floor of the Abyss of Sileus’ was not visible before the Chronicle was opened.
- The appearance of the bag you drop when escorting a member of the upper class in the Moonlight Desert has been changed to a box.
Known Issues #
We will do our best to quickly fix any abnormalities occurring in the game below.
We sincerely apologize for any inconvenience this may cause while using the game.
■ Battle
- The ‘Movement Speed Increase’ effect in the ‘Weapon Proficiency’ of the longbow in the [Suppression] and [Support] branches does not apply.
- There is an issue where battles with monsters that have not found another battle target are reset when the player is frozen or petrified.
- There is an issue where when a reuse opportunity occurs for a secondary weapon skill, a flashing animation is displayed as if other skills can also be reused.
- We are currently investigating the issue where the two-handed sword [Annihilation Whirlwind] is disconnecting during use.
- When two or more users attack the same target with the Poison Injection skill, the target’s health is restored.
■ Weapon - There is an issue where the recovery amount is not applied normally when King Mine Boom’s Mystery Scepter is equipped.
1/3 (Wed) It has been normalized through temporary inspection.
■ Battle Pass – Roti’s Star
- There is an issue where the Claim All Rewards button for the Star Rewards of the ended Battle Pass Loti does not work.
You can click on individual rewards to claim them.
1/3 (Wed) 20:30 Normalized through non-maintenance patch.
- There is an issue where the Battle Pass level changes to level 49 when receiving the ‘Excellent Recovery Stone’ while having less than 10 star decisions.
■ Contents
- [Paola’s Dimension Circle] – In [Cave of Despair] and [Cave of Destruction], there is an issue where you may occasionally fall from the crystal pillar or not float in the air from the crystal pillar.
- [Paola’s Dimension Circle] – There is an intermittent issue where Laquine or Requirus do not come down after killing the Jewel Ants in [Cave of Despair] and [Cave of Destruction].
- [Tidal Tower] There is an issue where the minimap is displayed on the first floor and an unknown location is displayed on the world map.
■ Sound
- There is an issue where different BGM is output in some areas of the Moonlight Desert.
We will come back with more enjoyable updates in the future.
Thank you.
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