Hello, this is THRONE AND LIBERTY.We would like to inform you of the update contents that will be applied through regular maintenance on Wednesday, December 20, 2023.Please see below for more details.
Chronicles: Age of ChaosWe would like to inform you about the new contents that will be opened through the ‘Chronicle’ system for one week starting from Wednesday, December 20th.
A new dungeon opens and a new boss appears.
A deeper abyss, “Abyss of Sileus 3rd and 4th floors” are opened, and the powerful boss ‘Cornellus’ appears.
The field boss of the Magic Wasteland: ‘Watcher Malaka’ appears.
You can challenge ‘Cornellus’ and ‘Watcher Malaca’ through Guild Raids.
- [Dungeon] Abyss of Sileus 3rd and 4th floors
- [Field Boss] Cornelius
- [Field Boss] Watcher Malaka
- [Guild Raid] Watcher Malaka, Cornelus
New regional events and conquest battles are unlocked.
Regional events with new rules, ‘Stop the Magic Runaway’ and ‘Operation Talisman Transfer’, are now open.
The Origin Stones of the Magic Wasteland and Akidu Canyon are opened.
- [Local Event] Magic Wasteland: Stop the Magic Runaway
- [Local Event] Akidu Canyon: Talisman Transfer Operation
- [Origin Stone] Wasteland of Magic
- [Origin Stone] Akidu Valley
- [Dimensional Stone] Talus
- [Dimension Stone] Malacca
Update Contents
The proportion of peace in regional events has been increased, and some rewards have been adjusted.
– As the chronicle progresses, there will be more local events and the stress of the ‘Conflict’ mode will increase.
– The number of local events running simultaneously has been limited to 7, and the proportion of local events in ‘Peace’ mode has been increased.
– Low level regional events will always be held in peaceful mode.
– We changed the rewards that were excessively biased towards some guilds by providing rewards to all guild members.
■ Changes to the progress rules
- The number of local events running simultaneously is limited to 7.
- The regional events below are always ongoing and only take place in Peace Mode.
: Wolf Hunting Competition / Starlight Stele Festival / Lantern Seed Festival - The rules have been changed so that two out of the four regional events, excluding the three above, must be held in Peace mode.
- Only two local events taking place at the same time will be held in conflict/guild mode.
■ Compensation
- The ‘Contract Token: Abyss’ will be excluded from the guild reward box that all guild members receive based on their guild member rankings.
- It is provided at approximately twice the level of ‘Contract Token: Abyss’ that can be obtained from the ‘Guild Reward Box’ in the ‘Ranking Reward’ of the regional event.
- The maximum amount of ‘Contract Token: Abyss’ reward provided as a ‘Reward for Effort’ in the regional event has been increased.
We have improved the convenience of party recruitment.
– A ‘Party Recruitment’ system has been added to make party recruitment easier.
※ We plan to continuously improve the convenience of party recruitment.
■ Party Recruitment
- You can recruit party members through the party recruitment menu.
- You can search the party list and join the party you want.
- The validity period of the party invitation link has been changed from 5 minutes to 30 minutes.
We have improved the reward experience for each content.
– Field Boss participation rewards have been added, and you can now create a copy of the ‘Special Resistance Force’s Armor’.
– Level 50 cooperative dungeon completion rewards have been added, and you can now craft ‘Hero Grade Accessories’.
– Added a ‘Weapon Selection Box’ so that you can obtain all weapon groups when completing level 50 cooperative dungeons.
■ Field Boss– When participating in a field boss battle, you can obtain a ‘Battle Participation Reward’ box, and when you open it, you will obtain the items below.
: Special Resistance Medal: 1
: Rare Skill Growth Book Probability Box: 1
: Recovery Coin Box (75 pieces): 1 piece
: Excellent Recovery Stone: 5
: Stella Boom Bundle 1000: 1
: Mana Regeneration Potion: 5
> If you collect 40 Special Resistance Medals, you can create a ‘Special Resistance Armor Rubbing’.
※ Even if you participate in multiple boss battles that appear at the same time, you can only receive the participation reward once.
※ When the boss dies, characters that leave the boss area will not be able to receive participation rewards.
■ Paola’s Dimension: Level 50 Area– After defeating the boss, you can definitely obtain the ‘Dimensional Crystal’ through the reward box.
> With the Dimensional Crystal, you can craft the hero-grade rings “Dimensional Eternity Ring” and “Dimensional Insight Ring.”
Item Name | Ability | Set Effect |
Eternal Ring of Dimensions | Magic defense 180Fighting spirit 1Skill 2Movement speed 2.4% | 2-set effect (Dimensional Chaos): Stamina regeneration -10 |
Dimensional Eye Ring | Magic defense 180Insight 2Wisdom 2Increase attack range by 1.7% |
– Some weapon items that could be randomly obtained after defeating a boss have been changed to ‘Paola’s Dimensional Box’.> When using ‘Paola’s Dimension Box’, you can select and obtain one of the items below.
: Karnix’s Nether Sword
: Shaikal’s Pure Hall
: Double Key’s Urehon
: Chima Rex’s Fork Bow
: Magnaduk’s Provocation Sword
: The Hell Palace of Karnix
: The Thorn of Recurus
■ Added Adventure Codex rewards– Added leather items suitable for ranged weapons to the final rewards of Acts 6 to 10 of the adventure.
■ Elite Monsters– ‘Special Material Box’ has been added to the rewards for elite monsters in fields and dungeons.
We’ve adjusted some of the factors that affect your growth experience.
– The number of daily commission recharges has been changed, and some rewards have been increased accordingly.
– The charging and consumption rules for Token of the Contract: Dimension and Token of the Contract: Abyss have been changed.
■ Request changes
- The number of commission contracts that can be recharged per day has been changed from 15 to 10.
- All quest rewards except for ‘Experience Points’ and ‘Proof of Contract: Abyss’ have been increased.
- Fixed an issue where rewards for quests in the same hunting ground did not increase step by step.
■ Adjustment of maximum holding amount for ‘Proof of Contract: Dimension’ creation– The creation and possession limits for ‘Proof of Contract: Dimension’ have been changed.
level | Daily charge | Maximum holdings |
20 – 29 | 240 | 720 |
30 – 39 | 440 | 1,320 |
40 – 49 | 520 | 1,560 |
50 | 600 | 1,800 |
■ Consumption of ‘Proof of Contract: Abyss’– The issue where the ‘Proof of Contract: Abyss’ was not consumed properly when hunting low-level monsters has been fixed.
■ Growth Diary– Growth Journal > New adventure “Contract of Fire and Darkness” has been added.
> Players who start the Adventure Codex Act 9 “The Covenant of Fire and Darkness” will automatically complete it.- Growth Journal > New adventure “Nightmare Deja Vu” has been added.
>Players who start Act 10 “Déjà Vu of the Nightmare” in the Adventure Codex will automatically complete it.
■ Item
- The number of parchments obtained when melting a training book/polishing book has been adjusted from 8 to 5.
- Changed the sale of ‘Smoked Meat’, ‘Golden Rye’, and ‘Dried Roots’ to not be done at the General Store.
- All grades of ‘Conversion Potions’ have been changed to be purchased with Solant from the General Store, and have been removed from the Guild Store.
■ Trampling Collection– The Marlinds that were given as rewards at the Rubbing Shop have been changed to the same grade and quantity of training/polishing books.
We have enhanced the ‘Paola’s Dimension’ playing experience.
– The entry level requirements for Paola’s Dimensional Low-Level Area will be lowered.
– The health and attack power of normal/elite grade monsters within Paola’s Dimension have been lowered.
■ Entry level adjustment– The entry level for each dungeon has been lowered.
※ The missions in the related growth log and exploration codex have also been adjusted according to the changed level.
Dungeon | existing | change |
The Abyss of Demons | 30 | 20 |
Temple of Roar | 40 | 30 |
The Cave of Despair | 45 | 40 |
■ Difficulty adjustment– common
: Reduced the health of regular and elite monsters in all cooperative dungeons.
: Fixed the monsters in Paola’s Dimension to detect the ‘Camouflage Transformation’ state.
: Unified the icons for the objectives of the Temple of Roaring, Temple of Slaughter, and Tyrant’s Island.- The abyss of selfishness
: The number of normal monsters has decreased.
: Fixed an issue where Carnix’s Tracking Scythe would occasionally not appear.- Temple of Roar / Temple of Slaughter
: The number of normal monsters has decreased.- Cave of Despair / Cave of Destruction
: When climbing up the crystal pillar during the Laquine/Recurus strategy, you will now receive “Crystal Aura”.
> Attack power increases by 35% for 1 minute and 30 seconds.
– Cursed Wasteland
: The Abolos Typhoon Sorcerer’s Whirlwind skill has been modified so that hidden targets also take damage.
: Fixed Avalos Tidecaster, Pyrocaster, Typhooncaster, and Earthquakecaster to use their swing skills while silenced.
: The health of elite monster Blatt has been reduced by 50%.
: Elite monsters Blatt and Bellog have been modified to use their special attacks even when they are silenced.
: When the battle with elite monster Blat is initialized, the Tidal Wave Shaman summoned by Blat disappears.
: Fixed an issue where gathering for Exploration Codex quests was possible from the beginning.
: Fixed an issue where regular monsters would not track you beyond a certain distance.
– Butcher’s Canyon
: The second Orc Key Manager you meet has been changed to always appear in front of the drawbridge instead of in a random location.
: The dungeon area has been reduced to prevent abnormal paths from being used.
: The health of the Oak Shadow Elder has been reduced by 50%.
: Fixed an issue where regular monsters would not track you beyond a certain distance.
■ Compensation changes– Removed jewel items from boss rewards.- Boss kill reward boxes and drop rewards have been changed.
: [Helliver] ‘Rare Rubbing: Dark Refraction Plate Boots’ > Changed to ‘Rare Rubbing: Dark Warrior Faceguard’.
: [Kima King] ‘Furious Archer’s Longbow’, ‘Sword of Savage Worship’, and ‘Staff of Foresight’ have been added.
: [Kima King] ‘Rare Rubbing: Dark Warrior’s Faceguard’ > Changed to ‘Rare Rubbing: Dark Refraction Plate Boots’.
: [Racine] ‘Brutal Slaughter Dagger’, ‘Field Sword of One Strike’, ‘Angry Rapid Fire Crossbow’, and ‘Fate Worship Pier’ have been added.
Adjusted the playing experience of some content/systems.
– The system has been strengthened to allow content to be opened according to chronology.
– When using ‘Sleep’ during battle, the mechanism has been changed.
– Changed the detection method for field monsters and eased the balance of the ‘Akidu Valley’ region.
– The conditions for using the World and Party Recruitment Chat have been strengthened.
※ Please check ‘Modifications’ for corrections to other content/system related errors.
■ Fixed error when entering unopened dungeons
- Fixed an issue where monsters in dungeons that were not opened due to the chronicles would not appear.
- Fixed an issue where some dungeons that were not open due to chronicles could be entered.
※ We apologize again for any inconvenience caused by unfair play, and we will provide separate notice regarding the measures to be taken.
■ [Battle] Mechanism when hitting ‘Sleep’– Changed to briefly pause basic attacks when the target is hit by ‘Sleep’
> Re-entering the basic attack or using an attack skill will resume the attack.
■ [Operation] Latch operation
- Improved handling of similar height latches while gliding.
■ [Field] Changed the detection method for field monsters - Monsters that were chasing another target will now return to their original location without detecting their surroundings.
■ [Field] Akidu Valley Balance - The overall monster population has been reduced, and the quantity has been set to increase as the number of players in Akidu Valley increases.
- The probability of applying the Orc Hunter’s Horn effect has been reduced from guaranteed to 40%.
- The probability of applying the Orc Executioner’s pull effect has been reduced from guaranteed to 20%.
■ [Special Dungeon] Tidal Tower Balance - The damage of the Magic Ball Rage skill used by the 10th floor ‘Skeleton Commander of Oblivion’ has been reduced by 50%.
■ [Occupation War] Origin Stone / Dimension Stone - Changed so that teleportation is only possible when the occupied Origin Stone/Dimension Stone is protected.
- Changed so that you can only enter dimensional space when the occupied dimensional stone is protected.
- Fixed the issue where bosses in dimensional space would not reappear after inspection.
■ [Base] Improved route - The route from ‘Liberation Square’ in Castle Village to the ‘Artisan’s Street’ crafting NPC has been modified to make it easier to access.
■ [Chat] World, Party Recruitment Chat - World Chat/Party Recruitment Chat has been changed to be available from level 6 and above.
Adventure Codex Improvements
- We have improved the inconvenience of having to progress through the Adventure Codex, which requires completion, to enable smooth progress.
※ Please check ‘Revisions’ for other Adventure Codex related error corrections.
- Act 4 of the adventure. The Three Musketeers of the Crimson Forest > The difficulty of the ‘Rescue Operation’ has been lowered.
- In Act 4 of the adventure, The Three Musketeers of the Crimson Forest > ‘Appendix ▶ Contract of the Abyss’, Circe’s appearance has been modified to appear faster as more souls are absorbed.
- In Act 6 of the adventure, Song of the Vienta Dwarves > The goal of the cooperative dungeon in ‘Dimensional Researcher Paola’ has been changed from ‘Abyss of Demons’ to ‘Temple of Roar’.
- In Act 9 of the adventure, Contract of Fire and Darkness > The circle effect of a player who uses an artifact to go into hiding in ‘Investigation in the Flames’ has been modified to match the detection range of the Orc Shaman.
Exploration Codex Improvements - The conditions for elements that are affected by specific environments or have high difficulty in operation have been relaxed.
- Some of the guides have been supplemented during the exploration.
※ Please check ‘Revisions’ for other Exploration Codex related error corrections.
■ Common to all regions - Added guide hint text to inform you of the conditions for exploration that can only be performed after progressing through the chronicle.
■ Exploration related to harvesting spirit trees - Modified the ‘Spirit Tree Harvest’ exploration in each hunting ground to recover stamina when breaking through the old spirit trees.
- Added hint text to guide the re-challenge of ‘Spirit Tree Harvest’.
■ Relaxation of performance conditions - Windy Hill Coast > The size of the platform on the sea in the ‘Unidentified Contaminant’ stage has been adjusted to be twice as large.
- Nest Meadow > Lowered the nest height in the stage ‘Birds that Flew Over the Terrorbird Nest’ so that you can glide to the Master Terrorbird’s egg from the collapsed Starlight Observatory without wind conditions.
- Moonlight Desert > In the ‘Empress’s Blessing’ stage, the wind flower collection changed to a sandstorm, so now you can collect star trees and fruit star trees.
- Dawn Coast > In the ‘For the Peace of Our Comrades’ stage, the locations of some sailors’ relics have been changed to easier to find.
- Dawn Coast > Modified the ‘Survey Cooperation’ stage so that even if the surveying devices are operated simultaneously, they are processed individually.
- In the Ponos Basin > ‘Exemplar of the Resistance’ stage, the catapult has been modified to operate 3 seconds after operating the catapult lever.
- Angry Tree Wilderness > Fixed the catapult to operate 3 seconds after operating the catapult lever in the ‘Hero of the Catapult’ stage.
- Angry Tree Wilderness > Fixed the ‘Vital Tough Bark’ in the ‘Cowardly Apprentice Wizard’ stage to be dropped by Timitran regardless of rain.
- Tourane Ruins > The magic duration in the ‘Contamination Survey’ stage has been extended from 30 seconds to 45 seconds.
- Destroyed Temple > The duration of the magic fire in the ‘Lost Souls’ stage has been extended from 30 seconds to 60 seconds.
■ Adjusting the execution speed and difficulty - Windy Hill Coast > Reduced the cat’s movement route in the ‘Suspicious Traces’ stage and lowered the ability of the Archium Legion.
- Reduced the play time for the stage ‘One-Eyed Hawk’ > ‘Check the Star’s Aura’ in the Bear Constellation Fields.
- Abandoned Stonemason Village > ‘Stonemason’s Confession’ > ‘Find Stonemason’s Tools after Defeating the Basilisk’ stage has had its drop rate increased.
- Abandoned Stonemason Village > Reduced the respawn time of the high-concentration magic stone in the ‘Little Friend Who Lost His Power’ stage from 20 seconds to 3 seconds.
- Moonlight Desert > The scene where the sand clump rolls in place has been shortened in the ‘Money Clump of Sand’ stage.
- Sandworm Hideout > Modified the mutated sandworm eggs to only appear in the bloody mushroom harvesting area event during the ‘Request from the Monster Researcher’ stage.
- Dawn Coast > Increased the drop probability of ‘Sailor’s Relic’ from sea crabs in the ‘For the Peace of Comrades’ stage.
The effects of some skills will change.
- Some skill effects have been adjusted to improve the phenomenon of not being able to respond in combat situations due to providing high damage in a short period of time.
※ For battle balance, we will continue to monitor the play situation and make improvements.
■ Longsword - Fixed the issue where [Spirit of Resurrection] was not applied when using defensive techniques.
- Fixed an issue where the tooltip for [Revival Spirit (Hero)]’s vitality recovery was displayed as 9, which was different from the actual effect.
- Fixed an issue where the provocation time increase effect of [Wave of Pain (Hero)] was not applied.
- Fixed an issue where additional evasion would not work on the taunted target of [Expert Evasion (Rare)].
- The maximum number of people provoked by [Roar of Provocation] has been changed from unlimited to 6.
- Fixed an issue where [Roar of Provocation] would unintentionally inflict damage to nearby targets.
■ Longbow - Fixed [Sniper of Conversion] to be able to be canceled by jumping while casting.
- [Sniper of the Heart (Hero)] The number of additional times it can be used again when a critical hit is made has been changed from unlimited to a maximum of 2 times.
■ Cane
– Changed the movement speed reduction effect of [Ice Spear] from 34% to 51%.
– The level-specific damage of [Ice Spear] has been changed as follows.
step | Before change | after |
Hero level 1 | 210% + 27 | 330% + 32 |
hero level 2 | 210% + 33 | 330% + 40 |
hero level 3 | 210% + 39 | 330% + 48 |
hero level 4 | 210% + 45 | 330% + 56 |
Hero level 5 | 210% + 51 | 330% + 64 |
- Fixed the issue where the ignition icon would be displayed when the ignition effect was applied with [Heat Wave].
– The additional damage per stack of [Heat Wave] has been changed as follows.
Rating | Before change | after |
Advanced, Rare | 3% | 5% |
hero | 32% | 12% |
- The maximum health increased by [Mana Boost (Heroic)] has been changed from 700 to 1200.
■ Magic wand
- The rate at which continuous damage is converted to instant damage by [Curse Explosion] has been changed from 130% to 100%.
- The vitality conditions of the shield created by [Curse Explosion (Rare)] have been changed as follows.
: Before change: 120% of total damage caused by Curse Blast is generated as life from the shield.
: After change: Creates 1000 as life force of a protective shield per stack of [Hand of Despair] applied by the caster to the target. - The special effect of [Curse Explosion (Hero)] has been changed as follows.
: Before: Additional damage equal to 80% of the total damage caused by Curse Blast.
: After Change: 34% additional damage per stack of [Hand of Despair] applied by the caster to each curse explosion target.
■ Guardian Skills - Fixed an issue where the tooltip for the skill ‘Steno’ fires every second was incorrectly written as 0.5 seconds.
The effects of some equipment items have been modified. - The skill effects of some hero equipment have been changed to make them more useful.
- Changed some low-utility trait effects to more useful ones.
■ Balance changes
– The equipment skill effects of the weapons below have been changed.
[Azrael’s Evil Sword] | existing | Restore 4 mana on basic attack hit. |
change | Recover 50 mana each time you attack with the [Shield Throw] skill.Recover up to 5 times per skill | |
[Kernobog’s Beheading] | existing | When blocking a melee attack, there is a 5% chance to inflict damage to the attacker for 3 seconds (6 seconds for monsters).Sleep: Curse applied. Reactivation time limit 20 seconds. |
change | When blocking a close range attack, the attacker is invulnerable for 3 seconds (6 seconds for monsters).Sleep: Curse applied. Reactivation time limit 20 seconds.Changed the sleep skill of the magic wand to apply after a 3-second slowing effect. | |
[Junobott’s Sword of Destruction] | existing | When attacking an enemy with less than 50% health, there is a 10% chance to apply a weakening effect that reduces stun resistance by 120 for 3 seconds. |
change | When you hit an enemy with less than 50% health with a stun effectIncreases the duration of the stun effect by 0.5 seconds. | |
[Minzerok’s Dagger] | existing | 8% chance on hit for 9 secondsWeakness: Curse applied, reducing skill damage amplification by 20 |
change | 8% chance on hit for 3 secondsWeakness: Curse applied that reduces melee defense by 200 | |
[Double Key’s Fierce Attack] | existing | When a critical hit is made on an enemy with less than 20% healthAdditional damage equal to 30% of base damage. Re-activation time limit 6 seconds. |
change | When a critical hit is made on an enemy with less than 25% healthAdditional damage equal to 45% of base damage. Re-activation time limit is 6 seconds. | |
[Grand Elon’s Shrine] | existing | 5% chance to recover 80 health when attacking while it is raining |
change | 5% chance to recover 50 health when attacking.When it rains, vitality recovery amount doubles | |
[Talus’ Resonance Rod] | existing | When affected by a stun effect, you become petrified: frozen for 1 second to protect your body.Reactivation time limit 60 seconds (duration increases) |
change | When affected by a stun effect, you become petrified: frozen for 1 second to protect your body.Reactivation time limit 60 seconds (cooldown time increases) | |
[Queen Blendy’s Palace of Destruction] | existing | 10% chance on critical hit for 3 secondsApplies a weakening effect that reduces the target’s ranged evasion by 60. Up to 3 stacks. |
change | 20% chance on critical hit to deal 50 damage per second for 3 secondsDeals continuous damage and applies Weakness: Poison effect that stacks up to 3 times | |
[Queen Blendy’s Blade] | existing | When an attack hits, apply a weakening effect that reduces basic damage by 13 for 4 seconds. Re-activation time limit is 15 seconds. |
change | When using the [Annihilation Strike] skill, for 2.1 secondsCreates a sand hell that pulls in all enemies within a 5m radius. | |
[Queen Blendy’s Dominion] | existing | 5% chance to deal 60 additional damage when attacking |
change | Weakness: When applying Ignition, there is a 5% chance to apply the Explosion effect.The explosive will explode after 3 seconds, dealing 300% of the base damage to the target.Deals 600% of base damage to all other enemies within a 3m radius. | |
[Tevent’s Scream] | existing | 10% chance on hit for 9 secondsWeakness: Poison applied, reducing movement speed by 2% |
change | Every time you attack with the [Barrage] skillTriggers an additional projectile that deals 30% of base damage. | |
[The Wedge of Tevent] | existing | When receiving a critical hit, skill cooldown speed increases by 9% for 4 seconds.Reactivation time limit 20 seconds |
change | When applying a curse, there is a 15% chance for 30 secondsWeakness: Curse effect that deals 25 damage per second over time | |
[The Massacre of Tevent] | existing | When you make a critical hit, your melee, ranged, and magical evasion increases by 60 for 4 seconds.Reactivation time limit 15 seconds |
change | [Cloak of Stealth] When using the skill, it affects all enemies within a 3m radius.Deals 100% damage, with a 70% chance to apply the impact: push effect. | |
[Tevent’s Sword of Despair] | existing | When using a skill, deals 13 damage per second for 6 seconds.Weakness: Poison applied. Reactivation time limit 10 seconds. |
change | Stuns, explodes at the target’s location after 1.5 seconds on impact.Creates an area with a radius of 1.5m that deals 150% of base damage. |
- The level-based effects of the equipment skills of the weapons below have been adjusted.
[equipment name]Change Effect | | Level 1 | Level 2 | Level 3 | Level 4 |
[Sword of Fury]Activation probability | existing | 6% | 9% | 12% | 15% |
change | 9% | 11% | 13% | 15% | |
[Destiny’s Worship Pier]Reduced amount of recovery received | existing | 2% | 3.5% | 5% | 6.5% |
change | 3.5% | 4.5% | 5.5% | 6.5% | |
[Magnaduk’s Provocation Sword]Activation probability | existing | 15% | 24% | 33% | 42% |
change | 21% | 28% | 35% | 42% | |
[Kowanjuki’s Salvation Palace]Increased attack speed | existing | 6 | 9 | 12 | 15 |
change | 6 | 8 | 10 | 12 | |
[Malacca’s Palace of Instant Death]Increased party member movement speed | existing | 3% | 4.5% | 6% | 7.5% |
change | 5% | 6% | 7% | 8% | |
[Carnix’s Hell Palace]Increased range | existing | 4% | 6% | 8% | 10% |
change | 6% | 7% | 8% | 9% | |
[Double Key’s Urehon]Increased critical hit | existing | 12 | 18 | 24 | 30 |
change | 18 | 22 | 26 | 30 | |
[Shaikal’s Pure Hall]Target’s mana reduction amount | existing | 16 | 22 | 28 | 34 |
change | 22 | 26 | 30 | 34 | |
[King Mineboom’s Mysterious Hall]Additional recovery per second | existing | 150 | 225 | 300 | 375 |
change | 200 | 260 | 320 | 380 |
■ Change in characteristic effect
- The characteristic ‘Fear Hit’ has been changed to ‘Bind Hit’, and ‘Fear Resistance’ has been changed to ‘Bind Resistance’.
: First-class Resistance Longbow / Shaikal’s Man-gyeong-gung / Special Resistance Longbow / Rough Wave Ring / Ring of Killing Hit
: Transcendence Magic Ring / Rustic Flame Necklace / Mithran Leaf Necklace / Templar’s Necklace / Slayer’s Necklace
: Cloak of the Swordsman / Cloak of the First-Class Assassin / Cloak of the Venomous Scorpion / Commander’s Majesty / Rustic Buffer Bracelet Knight’s Resistance Bracelet
: Frost Belt of the Wraith / Belt of Rustic Vitality / Belt of the First-Class Guard / Belt of Passionate Vitality / Belt of Tookun Iron
■ Error correction - Fixed the issue where the 3-set effects of the Robert Set, Sophia Set, and Lutein Set were not working properly.
UI convenience has been improved. - Convenience has been improved to allow smoother battle and content progression.
- Improved the design of some low visibility items.
※ Please check ‘Modifications’ for other system and UI related error corrections.
■ Battle UI - When you click on the portrait in the My Information window, it will now select My Character instead of entering the character window.
- When you click on a party member’s portrait in the party information window, you will now select the party member instead of their business card.
- Changed the display of food, elixir, and ‘Experience Imbalance’ debuff information in the party information window.
- Added Fx to recognize the ‘Experience Imbalance’ debuff that is applied when a certain amount of recovery waiting has accumulated.
■ Content Alert - When clicking on the final adventure reward, the codex window is now opened with the final reward details displayed.
- The text has been modified to flow so that you can check all the reward details.
- Improved the presentation of the Unpin and Unlock Alert buttons.
- The design of the pin registration/unregistration status list has been changed to make it easier to view.
- Increased the visibility of hint icons in the Exploration Codex.
■ Map/Minimap - Improved the schedule so that local events with higher local levels are placed closer to the front.
- Improved the size of the weather area and visibility of area names at the bottom right of the map.
- When displaying overlapping icons on the map, a background has been added to improve visibility.
- The function has been improved to focus on content when selecting content in the Alimi Viewer on the minimap.
■ Right-click operation - Improved the ability to move to the skill growth screen by right-clicking while checking skills.
- Improved the ability to move to the use/equip/growth page by right-clicking on the bag or quick slot.
■ Character Information - Fixed the position of the Apply Stats button to avoid overlapping with chat messages.
- Fixed the display position of the title red dot.
- The stat UI area has been changed to always appear to be the same size.
■ Other - When killing a monster, the kill message is no longer displayed as a system message, but is now displayed only in the chat window.
- Added a preferences option to choose whether quickslot tooltips are displayed on the HUD during combat.
: Preferences – Gameplay – UI – Show HUD Quick Slot Tooltips During Combat
: The default is ‘Do not output during combat’. - Convenience has been improved by changing the locations of coupons, review levels, etc. on the main menu.
- In the Ainar Shrine UI, the recovery item option is placed closer to the recovery button and the item name is displayed directly.
- The tooltip description has been supplemented to ensure awareness of the Party Leader Assist function.
- The design has been changed to better recognize the submenu of the tab.
- Improved the recognition of icons in the right functional menu within the tooltip.
- Added help to improve awareness of changing font size when changing HUD size in settings.
- The Personal Relationships > Friends tab has been moved to the top, allowing you to check friend requests right away.
- The display of owned Solant/Lucent has been modified in the Mirror Boutique.
- Improved visibility of the special shop move button in Mirror Boutique.
- When purchasing a premium pass, the button text has been modified to change.
- Added explanatory text to the “Action Mode” description in the initial settings to bring up the mouse cursor.
- Guild Donations > The display of recommended donation resources designated by the guild leader has been improved.
Gamepad usability has been improved.
■ Lock On
- Fixed an issue where the screen would look at the floor when approaching a target that had lock-on set.
- Fixed an issue where the same target would not be targeted again after unlocking.
■ Operation - Fixed an issue where scrolling did not work in the pop-up in ‘Create Character’.
- Fixed an issue where character rotation control did not work in costumes/emotes.
- Improved the focus movement of the skill slot in the skill window to make it easier to move.
■ Minimap - Improved the ability to set the minimap scale in Preferences > Content > Minimap. The default is 7x when using a gamepad, and can be adjusted.
■ Operation Guide Error
- Fixed an issue where the Stella Vision operation guide would occasionally display differently when changing the operation type.
- Fixed an issue where the guide for opening bags in the “Improving Armor Performance” codex was incorrectly displayed.
- Fixed an issue where the “Character Rotation” control guide would disappear when entering character creation.
- Fixed an issue where the “Back” control guide would disappear when switching to the “Sell” tab at a merchant NPC.
Fixes
■ System error correction
- Fixed an issue where items in the bag could not be used intermittently after resurrection if the bag was open before death.
- Fixed an issue where the Whisper tab would disappear when entering a game after moving to the character selection screen with the Whisper tab selected.
- The phenomenon where the amount would appear as 10 when another guild member requests to purchase while participating in a guild distribution and opening a designated price sale window has been fixed.
- The issue where the item acquisition date was not displayed properly in guild distribution has been fixed.
- Fixed the issue where the stamina was consumed by the ‘Rosette Leo Purple’ transformation while running even in a non-combat state.
- Fixed an issue where the ‘Claim All Rewards’ button in the Growth Journal would intermittently not work.
- Fixed an issue where clicking the map icon in the rubbing shop would not move to the map window.
- Fixed an issue where some areas in the Moonlight Desert where quests could be performed were designated as abandoned stonemason villages.
- Fixed an issue where other targets could not be targeted when only the character was moved while the mouse was hovering over the target.
- Fixed the issue where untargetable targets were targeted by ‘Distance Order Circular Search’.
■ Content error correction - Fixed an issue where some skills would not function properly during battle with the Nightmare Conductor on the 19th floor of Tidal Tower.
: Longbow – Retribution Shot
: Longsword – Resolute Charge, Chain Hook, Shield Throw
: Greatsword – Wedge Dash
: Crossbow – Swift Leap, Bouncy Roll
: Dagger – Ambush Stance - In situations where two or more guilds are competing for a Dimension Stone, an awkward message is no longer displayed when one side fails.
- Fixed the issue where the escort target would not move when escorting them.
- Fixed an issue where the guide area was incorrect when attempting to talk to Felix, the Quest Manager at the Watchtower Garrison, and Yoan, the Quest Manager at the Tower of Purification, before reaching level 50.
- Fixed an issue where the ‘Wind Flower’ rewards and gathering conditions were set low in ‘Moonlight Desert’ and ‘Sandworm Hideout’.
- Fixed an issue where collectibles from the ‘Abandoned Stonemason Village’ were placed in the ‘Moonlight Desert’.
- Fixed the locations of items that could not be collected in the ‘White Bear Field’.
- Local Event: Bloody Mushroom Harvesting has been fixed to proceed normally.
■ Text error correction - Fixed an issue where the acquisition conditions were incorrectly described in the tooltip for ‘Fruith’.
- The name of the Preferences ‘Font Size’ option has been changed to ‘Chat Font Size’.
- The message for obtaining goods has been changed to be a little more natural.
: ‘You have acquired 5 recovery coins’ > ‘You have acquired 5 recovery coins’ - Fixed a dialogue connection error with the Commission Manager (Watchtower Garrison, Tower of Purification).
- Removed unnecessary dialogue from the Stoneguard Castle Armor Crafter.
■ Adventure Codex Modifications - Act 1. The Tragedy of Kersley
: ‘Zenith’s Request’ > ‘Examining the Luxurious Book’ stage has been modified to make the manipulation-related text more visible. - Act 2. The End of the Gray Fang
: Fixed an issue where the dialogue selection button would appear repeatedly during the ‘Crisis of the Young Lord’s Aide’ stage. - Act 4. The Three Musketeers of the Red Forest
: Fixed an issue where players could get stuck in the wooden prison in ‘Rescue Operation’.
: Fixed an issue where players would receive a death penalty in some sections of ‘Rescue Operation’.
: In ‘Appendix ▶ Curious Rubbing Collection’, a typo related to the name of the rubbing collection has been corrected. - Act 5. The Sacred Blood Oath
: Fixed an issue where markers were not output in ‘Blood Ritual’. - Act 6. The Song of the Vienna Dwarf
: Fixed the issue where the target within the collaborative dungeon in ‘Dimensional Researcher Paola’ was exposed on the world map.
: Some typos in Henderson’s dialogue have been corrected. - Act 7. The Master of the Sandstorm
: Fixed the issue where the bloody ants that appear when investigating ant holes in ‘Support for the Sandworm Suppression Unit’ would not get stuck in the terrain. - Act 8. The Devil’s Smile
: Fixed the phenomenon of getting stuck on the altar during the stage ‘On the Abandoned Tower’. - Act 9. The Covenant of Fire and Darkness
: Fixed an issue where camera cutscenes would not occur when using relics after resurrection or reconstruction in ‘Investigation in the Flames’.
: Fixed an issue in ‘Investigation in the Flames’ where the door in front of the cave entrance could not be opened due to the stealth effect.
: Fixed ‘Benny’ in ‘River Escape’ to have a conversation without boarding the pulley.
■ Exploration Codex Modifications - Windy Hill Coast
: Fixed an issue where dialogue and objectives in the ‘Unknown Contaminant’ stage were displayed as 30 seconds, but now display as 1 minute. - Nest Meadow
: Fixed an issue where someone’s voice was incorrectly connected to a note in the ‘Little Friend Flying in the Sky’ stage. - Wedge Desert
: Desert Raiders > Fixed the camera cutscene during the ‘Greenwell Village Statue Investigation’ stage to not interfere with combat.
Fixed an issue where the Morti Guild’s guide text for the Dirty Morti Guild had the name of the Morti Guild misspelled. - Abandoned stonemason village
: Reduced the time the camera remains still during the ‘Auction! Golem’s Magic Stone’ stage. - Dawn Coast
: Added hint text to guide the appearance conditions of Ghost Louver in the ‘For the Peace of Colleagues’ stage.
: Removed text related to northeast wind from the ‘Survey Cooperation’ step. - Sileus’ Abyss 1-2nd floor
: ‘Entry into the Abyss’ > ‘Defeat the Immortal Skeleton Commander’ stage has been modified to display the performance area. - Temple of Silaves
: ‘Researchers of Darkness’ > ‘Defeat the Mad Dark Wizard’ stage has been modified to display the performance area. - Ant hole
: Fixed the display of the performance area in the ‘Beginning of Misfortune’ > ‘Kill Giant Acid Ants’ step. - Hill of Purification
: ‘Fixed an issue where the time flow cutscene did not appear in the lighthouse stage of Solisium.
■ UI error fixes - Growth Journal > Fixed an issue where the images for the new adventure “Sacred Blood Oath” and the new adventure “Nightmare Deja Vu” were swapped.
- The issue where the contents of the growth log would not appear intermittently when reconnecting has been fixed.
- Fixed an issue where a local event icon would be displayed when hovering the mouse over a guild request target on the minimap.
- Fixed an issue where the chat window would occasionally become dark when moving around the map.
- Fixed an issue where the gamepad control guide was displayed in some UIs within the HUD editing screen.
- Fixed an issue where camera rotation control would stop when NPC or Amitoi dialogue was displayed.
- Fixed the issue where areas without menus could be clicked in the Amitoy communication UI.
- Fixed an issue where the positions of codex markers and pin icons displayed in the world were misaligned with camera controls.
- Fixed the issue where the target display filter status was reset when entering an instance.
- Fixed the issue where the PIN registration expression was displayed even when the PIN was not registered.
- Fixed an issue where the location display range would change depending on the zoom level when checking the world map location.
- Fixed an issue where items were not displayed in the received items window when executing ‘Receive 50 Most Recent’ in the mail.
- Fixed the issue where the zoomed-in position is maintained when the mouse cursor is on the minimap.
■ Other error corrections - Fixed an issue where you would not get stuck in some occupied stones when teleporting to an occupied stone.
■ Graphics/direction modifications - Fixed trees blocking the camera near the Crimson Forest Occupation Stone, reducing the inconvenience in visibility.
- Fixed an issue where the guild mark would occasionally appear on costumes.
- Fixed the issue where the pattern of the costume ‘Outlaw’s Courtesy’ would appear to be broken when customizing the pattern.
- Fixed an issue where the lighting would become excessively bright when activating a Transcendence skill in a specific area.
- Fixed an issue where the effects of old intelligence documents in the Collection Codex would not disappear.
- The movement motion of the orc transformation during Adventure Codex [Act 9. Contract of Fire and Darkness] has been modified.
- The animation intensity of the Adventure/Exploration Codex indicator displayed on the minimap has been adjusted to an appropriate level.
Event & Promotion Guide
[Event] The ‘Solicium Big Star Festival’ begins.
– You can obtain ‘Event Coins’ when completing resistance missions and conquering cooperative dungeons.
– If you take the collected event coins to the exchange merchant, you can exchange them for seasonal cosmetic items.
– You can obtain special buffs from the ‘Gigantree’ that becomes more splendid during the Big Star Festival.
[Promotion] Christmas exclusive appearance items added.
– Costume: Guardian of Childhood, Costume: Red Fur Hat are added.
– Amitoy: Winter Festival Ponggu, Amitoy: Red-Nosed Sharkun are added.
We will do our best to quickly fix any abnormalities occurring in the game below.
We sincerely apologize for any inconvenience this may cause while using the game.
■ Battle
1) Two-handed sword
- If you use Annihilation Whirlwind while equipped with a two-handed sword as your secondary weapon, the skill will be interrupted.
2) Longbow - The ‘Movement Speed Increase’ effect that exists in the [Support] and [Restraint] branches of ‘Weapon Proficiency’ is not applied.
3 ) Longsword - There is an issue with the counterattack barrier counterattacking twice with one attack.
■ Operation - There is an issue where when the character is moved while the mouse is pointing at a target, the target pointed at by the mouse is not maintained.
■ Content - There is an issue where stamina cannot be recovered while fighting when breaking through the old spirit tree in the spirit tree harvest.
- There is an issue where characters under level 30 cannot enter the cooperative dungeon through ‘Paola’s Dimensional Object’ in Vienta Village.
- You can enter normally through [Menu] – [Special Dungeon] – [Paola’s Dimension Circle].
We will come back with more enjoyable updates in the future.
Thank you.
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